Now the studio has evolved into a publisher, it's taking on big licensed games (Jurassic World, F1), and it has a healthy stable of independently-owned homegrown IP. Perhaps I'm oversimplifying things, but there's an argument that you could chart the studio's current trajectory from the launch of Elite: Dangerous on Kickstarter, a move that helped the developer find the wriggle room needed to grow on its own. Frontier Developments' rise has been gathering pace of late.
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